![]() ![]() Stay with us here on Shacknews for more helpful information about Hi-Fi Rush. If you want to know how long it takes to beat the entirety of Hi-Fi Rush, we’ve got a guide for that as well. Now that you know there are 12 levels in Hi-Fi Rush, you can have a better idea of what you’re signing yourself up for when you start playing. Of course, your mileage may vary if you decide to spend a little time looking for collectibles or exploring every last corner of the world. Here are the titles of all 12 levels in Hi-Fi Rush:Įach level in Hi-Fi Rush will take somewhere between 45 minutes to an hour to complete. Most of them include a powerful boss that must be defeated in order to progress to the next level. Referred to as Tracks, each level features enemies to fight and a unique visual theme. If you’re one of those players, we’ll show you how many levels there are in Hi-Fi Rush. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 56 Hours to obtain 100 completion. As players make their way through the new adventure, they’ll likely wonder how many levels the game has in store. Now it's time to fight back against the megacorp's evil schemes How long is Hi-Fi Rush When focusing on the main objectives, Hi-Fi Rush is about 11 Hours in length. Summary: Feel the beat as wannabe rockstar Chai and his ragtag team fight against an evil megacorp with raucous rhythm combat From Tango Gameworks comes Hi-Fi RUSH, an all-new action game where the world syncs to the music. ![]() The vibrant and upbeat energy of Hi-Fi Rush is a stark contrast to titles like Ghostwire Tokyo and The Evil Within. Generally favorable reviews based on 2879 Ratings. A little bit of a throwback there, but also kind of an exposure to maybe some artists that maybe even younger generations don't listen to.With Hi-Fi Rush, Tango Gameworks delivered an experience unlike anything they’ve done before. Playing on every difficulty wouldnt be terrible depending on length of the game. The music, the artstyle, the fact that you can pet the cat. I wanted something that felt almost late 90s, early 2000s, if that makes sense, because that's that time that I was talking about, that Dreamcast, PlayStation to Xbox era. Just finished first boss and can confirm Hi Fi Rush is great even if you, like me, arent really good at rythm games. It's a weird “open your diary” kind of thing.īut I felt we were going for a very certain direction, and like I said, it was a weird personal project for me, so I wanted to pick music that I grew up listening to or reminded me of an era where I really just had fun playing games or things that stuck with me. John Johanas: Surprisingly, very early on, the team was like, "John, you can select the music." There are tons of people's conflicting opinions on music and I know sharing a playlist is almost the most embarrassing thing that you can possibly do. Related: Stylish action and soundtrack combine in Hi-Fi Rush. However, if you want to complete and collect everything, you are looking at a longer time of 20 or more hours. If you just power through the story, you can beat Hi-Fi Rush between 8 and 15 hours. It’s surprisingly addictive and I don’t normally like these kind of games. I like the songs from major bands, though. Those games arent really my jam, but Im also annoyed by the sound effects and BG music after like an hour. Do the music choices in the game reflect the preference of the team? Is Mikami-san also a Nine Inch Nails fan? The length of time to beat Hi-Fi Rush will depend on the level of completion you want. It feels like a huge step down after playing games like devil may cry series and bayonetta. I would estimate it took about three times as long as it would take to make a normal cut scene. We had a script and we had a BPM and we would put everything to a click track and we animated. Our cutscene director, Jun Watanabe, and I spoke at length about how we can do this, how we can do it in the stylized stuff. The cutscenes were an immense undertaking. Luckily, as we got further into development, most of us got the hang of what was necessary to do this, so that helped out. We have to create this new animation flow and people would make these cool animations, but we'd find it didn't feel like - hit the beat or things like that. The long answer is basically, we need to tweak how our animation system works so that every animation you do, whether it's a little bit early or late, it'll always, basically, interpolate it so that it'll land on the beat. John Johanas: The short answer is extremely, extremely, extremely difficult. How difficult was it, to time both the cutscenes and the in-game action to a rhythm? Hi-Fi RUSH is an action rhythm game developed by Tango Gameworks and published by Bethesda Softworks. I've been playing through it, and you can tell see every cutscene matches that rhythm. IGN: One of the things I want to touch on is that Hi-Fi RUSH is not small. ![]()
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